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What’s happening This Week In Star Citizen?

What’s happening This Week In Star Citizen? We’ve got fire coming up, there are more alpha 3.24 updates as it plods towards a live build, the ship showdown is currently on… let’s jump on in!

This Week In Star Citizen 6th August
Last week, we concluded the Foundation Festival, a vibrant celebration of the remarkable team spirit within the Star Citizen community. As part of the festivities, we curated an Org Showcase to highlight organisations actively seeking new pilots. We want to take a moment to thank everyone for participating! Whether you were a helpful guide, a recruiting org, or just another bounty to hunt – thanks for making this year’s event a great one.

Simultaneously, Ship Showdown took center stage, showcasing the most beloved drivable and flyable vehicles of the ‘verse. But before we crown this year’s ultimate Ship Showdown champion in the thrilling head-to-head voting battles, we need your help determining the 16 most popular crafts across eight categories. Your creative submissions through our Community Hub and social media channels are already flooding in and we’re eager for more! Remember, this is YOUR chance to unlock awesome goodies and help crown the communities favorite vehicle!

Additionally, remember that the Sweet Sixteen of this celebratory smackdown will be available to fly for FREE from August 15 to August 22. The choice is yours – decide which ones you want to get your hands on!

In other news, Star Citizen Alpha 3.24 has been rolled out to the PTU servers for Wave 1 testing, with wider access scheduled to follow soon. Your assistance in identifying, investigating, and reporting any bugs to the Issue Council is crucial in helping our developers smash them.

Now, let’s see what’s going on this week:

This Tuesday, we’ll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.

Wednesday will be a day of developmental updates with our bi-weekly Roadmap Update and the complementary Roadmap Roundup, as well as the July Monthly Reports for both Star Citizen and Squadron 42. Don’t forget to subscribe to the Squadron 42 newsletter.

Thursday, Inside Star Citizen looks at one of the most-anticipated aspects of Alpha 4.0 gameplay: FIRE. Learn how it starts, where it can spread to, and the consequences of letting it go without fighting it. Is arson a thing? You’ll have to tune in to find out.

Friday, SCL Q&A returns with Assistant Design Director Rick Porter and Senior Principal Systems Designer Ed Fuller, who will answer your questions about jump points leading us into the Pyro system. You can submit your questions on Spectrum and tune in at twitch.tv/starcitizen at 8am Pacific / 3pm UTC to learn more. You’ll also find the weekly RSI Newsletter delivered to your inbox.

Have a stellar week both in and out of the ‘verse!

Alpha 3.24 Wave 1 PTU Update

  • Reduced the Trespass Timer in Personal Hangars to Zero Seconds
  • Fixed – PU – Stanton – Scrapyards – Locations / Cargo – You are unable to lower the cargo elevators with cargo attached (STARC-120437)
  • Fixed – PU – Multiple Locations – Hangar Elevator – Player who is the 1st one to retrieve a ship will be the only option that appears in a hangar elevator’s floor selection for all other party members
  • Tumbril Cyclone passenger Seat should now function correctly
  • Fixed 2 Server Crashes

Removed

Hitting enter to search on Freight Elevator and Item Bank Kiosks will also open the chat which will lock you until you hit escape or enter again. (Workaround: F12 to disable chat hud before searching)

PU – Stanton – ASOP / Fleet Manager / UI – ASOP Terminals fade to black when accessed after delivering a vehicle

PU – Stanton – Missions – mobiGlas – Contract Manager – Retrieval Op Mission – The Retrieval Op mission will auto abandon shortly after accepting the contract – 66% Repro

Volunteer Regression: 3.24.0 9269517 Discussion
Help with bug fixing and discuss in the Regression thread!